Combining the non-stop movement and athletic endurance of soccer with the aerial passing skills of football, a game of Ultimate is played by two seven-player squads with a high-tech plastic disc on a field similar to football.
The object of the game is to score by catching a pass in the opponent’s end zone while preventing the opposing team from catching a pass in your own end zone.
Successful teams can move the disc quickly up the field, but take care to avoid turnovers. Passing the disc backwards or sideways resets the defense and can generate huge upfield opportunities.
In this video, Pittsburg throws into tight deep coverage and loses the disc. The Carleton offense quickly capitalizes on the mistake and only seven throws and 30 seconds later they are celebrating in the endzone.
An Ultimate field is 110yds long by 40yds wide. The endzones are each 20yds deep.
At the begining of each point, the defense will "pull" this disc to the offense, like a kick off. The offense must be lined up on the front of their endzone line. While the defense is allowed to get a running start, they will be called offsides if they leave their endzone before the disc is airborne. The player throwing the pull will often run and throw simultaneously; the pull is the only time such a running throw is allowedEveryone is welcome, we do not make cuts.
The Official Rules of Ultimate 11th Edition describes how the game is played. It is assumed that no player will intentionally violate the rules; thus there are no harsh penalties for inadvertent infractions, but rather a method for resuming play in a manner that simulates what most likely would have occurred absent the infraction. In Ultimate, an intentional infraction is considered cheating and a gross offense against the spirit of sportsmanship. Often a player is in a position to gain an advantage by committing an infraction, but that player is morally bound to abide by the rules. The integrity of Ultimate depends on each player's responsibility to uphold the Spirit of the Game™, and this responsibility should remain paramount.
The most fundamental difference between Ultimate and other sports is the disc. It can be thrown forehand or backhand, upside-down or rightside-up. It can curve outside-in or inside-out and seem to bounce off of air itself. The disc seems to occupy a fourth dimension that tennis balls and basketballs cannot enter.
The first step in wielding a disc effectively is to get the right disc. If a player has trained with a sub-standard disc, a game disc will feel alien when caught or thrown. That is why almost every serious Ultimate player uses the Discraft Ultra-star 175g.
Interestingly enough, the Ultra-star is not much more expensive than a knock-off. The biggest challenge in acquiring one is finding it. Air Traffic in Rosedale Mall and Fairway Flyerz on Rice St. in Little Canada are two local retailers, and there are a multitude of options online.